Kamis, 19 Maret 2015

Strategi : Techies 
Techies.png

TECHIES , Hero yg bisa GG jika digunakan dengan baik. namun karna base health dan armornya yang parah... Dia sering menjadi incaran saat WAR 


Kali ini saya akan menjelaskan penempatan bomb dan pengambilan skill + item

SKILL : 
Land Mines
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Q
E
Land Mines icon.png
AbilityAffectsDamage
Target AreaEnemiesPhysical
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. If the number of mines planted exceeds the mine limit, the oldest mine will explode. Damages buildings.
Cast Range: 100
Max Mines: 20
Trigger Radius: 200
Full Damage Radius: 200
Half Damage Radius: 500
Activation Delay: 1.75
Detonation Delay: 0.3
Damage: 300/375/450/525
Cooldown 19/16/13/10Mana 125/150/175/205
The bane of Toterin!
Notes:
  • The mines always deal damage, regardless of how they explode (e.g., destroying them, triggering them, or exceeding the number of maximum allowed mines).
  • It takes 2.05 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
  • The mines can be stacked on one spot and cannot block unit pathing.
  • The damage source is the mine itself and therefore will not reflect damage to Techies (e.g. Blade Mail icon.png Blade Mail).
  • Once triggered, the mines deal 300/375/450/525 damage in a 200 radius and 150/187/225/262 damage between 200 and 500 radius.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
Stasis Trap
Techies Stasis Trap.png
Duration360
Hit Points100
Armor0
Collision size8
Sight Range600/600
Bounty0
Experience6
NotesUnit Type: Ward
Invisible
Blocks neutral creep camps

Stasis Trap
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
W
T
Stasis Trap icon.png
AbilityAffects
Target AreaEnemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Cast Range: 150
Trigger Radius: 450
Stun Radius: 450
Activation Delay: 2
Detonation Delay: 2
Stun Duration: 2.5/3/3.5/4
Trap Duration: 360
Cooldown 20/16/13/10Mana 80/110/140/160
The scourge of Trapper Town!
Notes:
  • It takes 4 seconds for a stasis trap to detonate when placed next to an enemy.
  • The traps only stun enemies when they get triggered, not when they are destroyed by auto attacks or when they expire.
  • When a stasis trap triggers, all stasis traps within the effected 450 radius owned by the same player will be destroyed with no effect.
  • The traps can be stacked on one spot and cannot block unit pathing.
  • It is possible, though unlikely, to have 17/21/25/32 traps on the map at the same time.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
Suicide Squad, Attack!
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
E
C
Suicide Squad, Attack! icon.png
AbilityAffectsDamage
Target Unit / Target PointEnemiesPhysical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.
Cast Range: 100
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380
Cooldown 180/170/160/150Mana 100/125/150/175
What's this button do?
Notes:
  • Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
  • Provides 400 radius ground vision at Techies location for 2 second after the suicide.
  • Destroys trees within 500 radius around Techies upon cast.
Minefield Sign
Play
F
G
Minefield Sign icon.png
Ability
Target Point
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.
Cast Range: 500
Max Signs: 1
Cooldown 120
Watch your step!
Notes:
  • This is an innate ability and cannot be learned or leveled.
  • Only one sign can exist on the map at a time.
  • This ability, and the sign it places, does not interact with anything (completely aesthetic/psychological warfare).
  • The sign has no collision and cannot block unit pathing.
  • Does not block neutral creep camps.
Focused Detonate
Play
D
F
Focused Detonate icon.png
Ability
Target Area
Detonate all remote mines in the target area.
Cast Range: Global
Radius: 700
Cooldown 1
Why light one fuse when you can light them all?
Notes:
Remote Mine
Techies Remote Mine.png
Duration600
Hit Points200
Armor0
Collision size0
Sight Range700/700
Bounty0
Experience6
NotesUnit Type: Ward
Invisible
Abilities:
Pinpoint Detonate icon.png Pinpoint Detonate
Remote Mines
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
R
R
Remote Mines icon.png
AbilityAffectsDamage
Target PointEnemiesMagical
Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.
Cast Range: 500 (700*)
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0
Damage: 300/450/600 (450/600/750*)
Mine Duration: 600
Cooldown 10Mana 200/240/300
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage and cast range.
The downfall of Dredger's Bight!
Notes:
  • The mines always deal damage, regardless of how they explode (e.g., destroying them, detonating them manually, or expiring).
  • Remote mines can be instantly detonated after placing them.
  • The damage source is the mine itself and therefore will not reflect damage to Techies (e.g. Blade Mail icon.png Blade Mail).
  • The mines can be stacked on one spot and cannot block unit pathing.
  • It is possible, though unlikely, to have 52 mines on the map at the same time.
  • Unlike land mines and stasis traps, remote mines do not block neutral camps.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • Level 2 mines are 10% bigger than level 1 mines and level 3 mines are 20% bigger than level 1 mines.

Remote Mine Ability[edit]

Pinpoint Detonate
Play
Q
D
Pinpoint Detonate icon.png
Ability
No Target
Detonate all selected remote mines.
Kablooey!
Notes:
  • This is cast from the mine itself. This allows Techies to trigger mines when he can't use his ability, Focused Detonate icon.png Focused Detonate (e.g., while silenced, stunned, or dead).
  • Detonates all selected remote mines with a 0.03 second delay from each other.

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JADI : Setelah Membeli Banyak clarity tele ke lane atas jika kamu dire dan ke lane bawah jika kamu radiant
Oke JAdi gini
Image result for dota 2 techies
Psang yang pertama di tempat- tempat yang berwarna krem dan sebgian di yang berwarna putih
dengan cara penjebakan bersama teman satu lane mungkin kamu udah bisa membeli beberapa item core
seperti : Eul's Scepter of Divinity (2850) , Aghanim's Scepter (4200) , dan satu lagi Image result for null talisman dota 2 NULL ,dan boots boleh arcane boleh tranquil

Di saat MID-LATE GAME Skill bomb pertamamu sudah ga kerasa bro nahhh sekarang liat titik-titik warna hijau di gambar atas... itu adalah bomb ulti mu , jangan cuma satu yaa bombnya , yang banyak di mid jika km yg ngepush , di base kamu dan di ancient kamu jika kamu dipush 

Itemnya kalo jadi : Shiva's Guard (4700) ,Bloodstone (4900) , Aghanim's Scepter (4200) , Eul's Scepter of Divinity (2850) ,Scythe of Vyse (5675)Force Staff (2250)

demikian Guide Bomb Techies , semoga bermanfaat , maaf jika ada salah , koreksi anda sangat bermutu.

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